AI Insights · Timothy · January 2022
Top 5 Character Collection Games on iOS in Kuwait for Q4 2021
Discover the performance of the top 5 character collection games on iOS in Kuwait during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 character collection games on iOS in Kuwait showed diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance, as reported by Sensor Tower.
Subway Surfers from Sybo Games ApS maintained a consistent number of weekly downloads, peaking at around 2.1K in mid-December. Revenue fluctuated, reaching a high of approximately $1K at the end of September and then stabilizing around $300-$800. Active users generally stayed above 40K, ending the quarter with about 42.8K.
Toca Boca World by Toca Boca AB saw variable weekly revenue, with a notable peak of $4.4K in mid-December and another rise to $3.8K at the end of December. Downloads fluctuated moderately, peaking at 1.2K in late December. Active user numbers remained relatively stable, ending the quarter with around 9.1K.
Head Ball 2 - Soccer Game from MASOMO LIMITED experienced a downward trend in weekly downloads, starting at about 1.4K at the end of September and dropping to 871 by the end of December. Revenue also showed a declining trend, peaking at $972 in early October and ending the quarter at around $532. Active users exhibited a similar trend, decreasing from about 9.9K in late September to 7K by the end of December.
Rise of Kingdoms by Lilith Games had significant revenue fluctuations, with notable peaks of $133K at the end of September and $68K in mid-November. Weekly downloads were relatively low, peaking at 2.1K in late September and ending the quarter with 1.6K. Active users saw a dip mid-quarter but recovered to 3.9K by the end of December.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. displayed stable weekly downloads, averaging around 500. Revenue peaked at approximately $34K in early November and had another high of $27.8K in late December. Active users remained fairly steady, around the 15K-17K mark throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.